Publicado:
02/02/2024Número:
Vol. 49 Núm. 1 (2024): Enero-Abril 2024Sección:
ArtículosCo-diseño y co-creación de experiencias de realidad aumentada: una revisión sistemática de la literatura
Co-Design and Co-Creation of Augmented Reality Experiences: A Systematic Literature Review
Palabras clave:
augmented reality, co-creation, co-design, systematic literature review, immersive technologies (en).Palabras clave:
tecnologías inmersivas, realidad aumentada, co-creación, co-diseño, revisión sistemática de literatura (es).Descargas
Resumen (es)
La realidad aumentada está ganando cada vez más interés en diversos campos como la educación, la medicina, el turismo, el marketing y la manufactura. Sin embargo, la creación de este tipo de aplicaciones se ha regido tradicionalmente por metodologías de desarrollo de software, y solo recientemente se han comenzado a incorporar enfoques de co-diseño y co-creación para favorecer un desarrollo más efectivo y acorde con las necesidades de los usuarios. En este artículo se reportan los resultados de una revisión sistemática de literatura de 40 artículos científicos sobre co-diseño y co-creación de experiencias de realidad aumentada, con el objetivo de proporcionar un panorama sobre el estado actual de la investigación en esta área. Los resultados muestran que la mayoría de experiencias de realidad aumentada se han co-diseñado y co-creado para los campos de la educación y la ingeniería. Además, las investigaciones actuales han sido mayoritariamente de corte exploratorio y transversal, con muestras de investigación pequeñas y medianas, y utilizando métodos clásicos de recolección de información. En general, se observa un interés creciente en el uso de metodologías de co-diseño y co-creación para la generación de experiencias de realidad aumentada. Este artículo también presenta algunas tendencias y posibles líneas de trabajo futuro.
Resumen (en)
Augmented reality is gaining more and more interest in fields such as education, medicine, tourism, marketing, and manufacturing. However, the creation of this type of applications has been dominated by software development methodologies, and only recently have co-design and co-creation approaches been integrated to favor a more effective development to meet specific needs. This paper reports the results of a systematic literature review of 40 scientific articles on the co-design and co-creation of augmented reality experiences, with the aim of providing a landscape of the current state of research in this field. The results show that most augmented reality experiences have been co-designed or co-created for the fields of education and engineering. Moreover, most of the current research has followed an exploratory and cross-sectional approach with small and medium research samples, using classical methods for data collection. Overall, there is an increasing interest in the use of co-design and co-creation methodologies for developing augmented reality experiences. This paper also presents some trends and future lines of work.
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